Streampad

Friday, August 13, 2010

Dance Off for Sanity

There are times when a PC goes up against a PC/NPC and the only way to solve things is a dance off, or as it’s called in the book, a contest. Each character does a skill check, spending points and rolling dice, and the first one to fail their check loses the contest.

EXAMPLE
DANCE OFF w/ Detective Almonds (Athletics 10) vs Cultist (Athletics 8)

Keeper: Detective Almonds, you’ve run onto the dance floor, hoping to get lost in the crowd. Unfortunately, a kicking song just started playing, and the dance crowd has formed a circle around you as the cultist bursts through. OH DANG, THE CROWD WANTS A DANCE BATTLE! What’s your first move, Stingray?

Stingray: I’m going to spend 1 Athletics point and do the Worm.

Keeper: Ok, the Worm’s DN is 3. Go for it.

Stingray: Rolled a 2! Success!

Keeper: You worm your way across the dance floor, but the crowd and the cultist aren’t impressed. “So this is Chicago dancing?” the cultist says. He’s going to spend 2 Athletics to do a windmill, DN 5. The cultist rolled a 4 for a total of 6! The crowd is going wild over the speed of the windmill!

Stingray: I need to step up my game before I get served. The Superman.

Keeper: Ok, DN 6. Roll for it.

Stingray: DN 6?! Ok, I’m gonna spend 3 points first. And I rolled a …3. Thank god I spent those 3 points!

Keeper: Ok, ok, you did the Superman fairly well, but not enough to sway the crowd. The cultist, thinking he has it in the bag, is going to spend 1 point and do an Armchair Freeze, DN 3. He got a 1! He failed his roll and fell straight onto his face!

Stingray: I’m booking it.

Now I can’t promise that there won’t ever be a dance-off in my games (yeah, I can), but that’s how it goes.

Next up is COMBAT!

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