The Crack’d and Crook’d Manse Epilogue
As they stood before the ruins of the Fitzgerald Manse, three cars pulled up behind them. Walter Dodge stepped out of his car, eyes wide with anger about the valuable piece of property that they had destroyed. Sheriff Whitford and some deputies had also arrived to check out the commotion. After a few moments, the sheriff asked the three investigators to join him at the police station. No, they weren’t under arrest, but their cooperation would do wonders.
After several hours in a cell, the sheriff stepped in and asked them what happened. Chaz proceeded to tell him the truth; about Arthur Curwen’s body, about the tentacles, and about the creature in the cellar. As Chaz started talking about the creature, the sheriff interrupted and said “So a gas explosion destroyed the mansion?” There was an awkward silence until Seamus said that it was a gas explosion that caused the damage. The sheriff wrote that down before stepping out of the cell and telling them that he had to make a phone call.
After several minutes of wondering why the sheriff left them in an unlocked jail cell, they stepped out and headed towards the back door. Seamus’s car was parked there with the keys in the ignition. They all climbed in and drove off into the night.
Notes
Being the very first game I had ever run, I decided to look for something that felt like a good introductory adventure for myself and my players. Having never played a game of Cthulhu before, I didn’t want to throw them into a long campaign, just in case they decided that Cthulhu wasn’t the game for them. I choose the Crack’d and Crook’d Manse because it’s a game that could probably be run in a few hours and because once the investigators get to the house, I don’t have to keep track of NPCs.
I spent a week (over)preparing for the game. I had index cards filled out with pertinent information of NPCs and I printed out the map and cut it up to show room placement. The board game Betrayal at House on the Hill was my inspiration for that.
When the game actually began, I was quite nervous. I didn’t know if I could run a fun game and if I’d start making these horrible mistakes that would ruin EVERTHING. I’m sure I made little mistakes but nothing terrible. As the game progressed, I discovered that I was terrible at giving out room descriptions. As of the end of the game, I still haven’t improved in that. My “boardgame-esque” style of exploring the house was a bit of a nuisance too, so I switched over to a whiteboards. And then combat happened and I felt odd about running it with just vague positioning of the investigators and monsters, so I got a battle mat. The short combat that occurred with the battle mat seemed to flow a bit smoother. I think I’m going to keep the whiteboards when I’m just showing rooms and whatnot but combat is strictly battle mat.
I had planned for the reporter Joe Virelli show up while they stayed at the house, but after almost three full sessions of explorations, I thought it was time to get the action going. Virelli was going to be the creature’s first victim, but when Burney decided to go to the master bedroom by himself, I sprung my trap. It also ended the session on a great cliffhanger, with Burney losing a full 6 points of SAN when he confronted the creature’s pseudopods.
Burney was able to get away that time, so while two of them were in the den, I kept them stuck upstairs by having the Creature surge forward and engulfing the first floor. Chaz saw it that time, but he passed his SAN check and decided to rejoin the group. At which point Burney ran back into the master bedroom by himself. And yes, he was attacked again.
The players had figured out the connection with salt very early on and were able to dispatch the tentacles without taking too much damage. I was happy someone failed their CON x 5 roll so I could describe how the monster was trying to kill them. Should’ve asked for a SAN check then, but c’est la vie. With the master bedroom sealed and salted, there wasn’t much else left to do but to let them escape. And escape they did. Once they got their feet on the ground, the highlight of the session was when John S. decided to look for windows and glimpsed the Creature. Still shocked that he only lost 1 SAN on the D20 roll. I didn’t think about this until later, but I should have made their escape a bit harder. Have a tentacle grab on to their rear bumper or something.
So they made it back to town, and I reminded them of the truck full of salt that had been ordered. They got the truck and drove it to the house. As they were preparing to throw open the wood cellar doors, I was wrestling with the decision of whether or not to have the Creature there. The book suggests that maybe the Creature had cleared out for a bit, but I decided that that would be a rather anticlimactic way to end their first adventure. So there it was and there it died. The sheriff also held the investigators until night so I could segue directly into their next adventure.
Re: the Creature, I misidentified it several times. I kept referring to it as having a pizza dough like color and consistency but after rereading the book, I saw that it was translucent and really slimy.
The players don’t know this, but with the three tentacles they destroyed brought the Creature’s hit points to 50. With a bit more salt they could have killed it without the dump truck.
I think my first adventure in Cthulhu went very well and I’m looking forward to the next mini-adventure I’m going to run. Now I have to change the name of my blog.