ABILITIES!
Abilities are meat and potatoes of the investigator. These skills reveal what clues can be found in a particular scene and help push the story along.
The number of players determines the amount of Investigative Build Points the players get, and everyone gets 65 points to go towards General Abilities. For Stingray, we'll say that there are only two players, so I get 24 Investigative Build Points.
Abilities that are related to your job are bought at a cheaper rate, so for every 1 point I pay, I get 2 points in that ability. You don't keep half points, so spend everything!
With my 24 Investigative points, I outfit Detective Almonds with:
Cop Talk 6
Evidence Collection 4
Interrogation 2
Law 4
Assess Honesty 4
Intimidation 3
Flattery 3
Forensics 4
Streetwise 2
Reassurance 2
Credit Rating 3
It might look like I overspent on the Investigative Abilities, but Credit Rating has a special rule associated with it. Each job has a Credit Rating range associated with it. Police Detective has a CR range of 3-5. Each character gets the lowest CR rating for free, but can increase the CR rating with a 1 to 1 point buy. I decided to keep him on the low end of the pay scale.
I have 65 points to play with, and the occupational ability 2-for-1 point buy counts for these too! I'll start with the abilities with the special rules.
Athletics 10: Normally, a player's Hit Number is 3, but if the Athletics skills is 8 or higher, the HN increases to 4.
Firearms 12: A player with a Firearm rating of 5+ can spend a point to fire two guns at once. Yes, I am John Wooing it.
Health 13: You start with 1 free Health. Yup.
Sanity 9: You start with 4 free Sanity points. I don't feel as if a high Sanity rating is as important anymore, due to the Stability rating.
Stability 7: 1 free Stability point. Stability is the immune system to Sanity's mental health.
And the rest:
Driving 6
First Aid 3
Fleeing 6
Scuffling 8
Sense Trouble 10
Shadowing 5
When it comes to general abilities, the second-highest ability must be at least half of the high ability.
And here is the ability portion of my character sheet!

Next time, Pillars of Sanity and Sources of Stability!
The number of players determines the amount of Investigative Build Points the players get, and everyone gets 65 points to go towards General Abilities. For Stingray, we'll say that there are only two players, so I get 24 Investigative Build Points.
Abilities that are related to your job are bought at a cheaper rate, so for every 1 point I pay, I get 2 points in that ability. You don't keep half points, so spend everything!
INVESTIGATIVE ABILITIES
With my 24 Investigative points, I outfit Detective Almonds with:
Cop Talk 6
Evidence Collection 4
Interrogation 2
Law 4
Assess Honesty 4
Intimidation 3
Flattery 3
Forensics 4
Streetwise 2
Reassurance 2
Credit Rating 3
It might look like I overspent on the Investigative Abilities, but Credit Rating has a special rule associated with it. Each job has a Credit Rating range associated with it. Police Detective has a CR range of 3-5. Each character gets the lowest CR rating for free, but can increase the CR rating with a 1 to 1 point buy. I decided to keep him on the low end of the pay scale.
GENERAL ABILITIES
I have 65 points to play with, and the occupational ability 2-for-1 point buy counts for these too! I'll start with the abilities with the special rules.
Athletics 10: Normally, a player's Hit Number is 3, but if the Athletics skills is 8 or higher, the HN increases to 4.
Firearms 12: A player with a Firearm rating of 5+ can spend a point to fire two guns at once. Yes, I am John Wooing it.
Health 13: You start with 1 free Health. Yup.
Sanity 9: You start with 4 free Sanity points. I don't feel as if a high Sanity rating is as important anymore, due to the Stability rating.
Stability 7: 1 free Stability point. Stability is the immune system to Sanity's mental health.
And the rest:
Driving 6
First Aid 3
Fleeing 6
Scuffling 8
Sense Trouble 10
Shadowing 5
When it comes to general abilities, the second-highest ability must be at least half of the high ability.
And here is the ability portion of my character sheet!

Next time, Pillars of Sanity and Sources of Stability!

